Learn More WIP page for the capstone project
Here would be a reel of my animations if my hard drive hadn't recently exploded and caused most of them to be corrupted. Will soon be fixed
Play Here Created for the third annual Rider University Game Jam. Put behind the wheel and facing hazardous conditions--survive for as long as you can by swerving between the debris.
Explore A collection of graphic design work.
Play Here A semester-long project that tasked students to create a vertical slice of a 2D game. Your goal is to snatch 55 power orbs by either killing enemies or gathering collectables
Explore A collection of modifications I implemented into a variety of games.
My first foray into Unreal Engine. A semester-long project where I was tasked to create a vertical slice of a game using UE5. Despite losing a hard drive halfway through the semester, an on-rails shooter in the vein of Kid Icarus was created. Credit to Tsuyoshi Motai for the music.
Learn More A personal crash course in project management and storywriting: A twice-a-week program streamed to 200+ people that spanned the course of a year.
A game design graduate from Rider, with a flexible amount of know-how from scripting code in C# to scripting dialogue. My programming proficiency includes popular software engines such as Unity and Unreal. I also have experience in less common engines such as Inform7, Defold, Game Maker 2, and Pico-8. I also have experience in graphic design, both 3D and 2D animation, and story writing/production.
Gaming has had a significant impact on my life and has been an inseparable aspect of it since the age of four. I’m motivated to create with the aim of instilling the same fun and entertainment that I had received. I’m constantly developing my game design and development, team-member, and project management skills.